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You are brought to the town square and healed - just in time for a massive ambush by demons! The city is decimated, and somehow, you end up aiding and leading the ragtag band of survivors who are trying to regain the city. The game begins in the city of Kenabres, where you have just been found outside the city, bleeding from a mysterious wound. There are also a total of seven potential romance options, so everyone should be able to find love in the Crusade - unless you wanted to romance Finnean the Talking Weapon. While you're set up to play the role of the Hero of the Fifth Crusade, WotR won't saddle you with an all-good party if that's not who you want to be live your best and most evil life. Some of the companions are mutually exclusive (like Lann and Wenduag in the prologue), but even so, you should be able to find a group that balances out your skill set and has personalities to fit your play style, from gentle clerics to brutal hellknights and everything in between. Whichever class you choose, you also have 13 potential companions to travel with who fulfill the roles you don't take. There are options that should suit anyone's preferred play style, from the more straightforward fighter/rogue/cleric to things like the witch, a spontaneous caster of divine magic (similar to a Favored Soul sorcerer) or an alchemist, who makes potions and bombs instead of slinging spells. There are a staggering 25 classes available, each with a few subclass options, and there are 13 prestige classes if you wish to take on a more specialized role later on. My favorite part of the Pathfinder rule set is how varied character creation can be, and WotR doesn't disappoint. Pathfinder can be very intimidating to those who are unfamiliar with it - the sheer number of skills and stats and saving throws you can have are mind-boggling - but the game does most of the work for you and explains it to you in a way that's not overwhelming.
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That's likely because of it being based on Pathfinder, which is itself based on D&D Edition 3.5, and it feels more complex and "old-fashioned" than the more recent editions of D&D. WotR feels less like a modern isometric RPG than one might expect, and it hearkens back to the days of Neverwinter Nights and Baldur's Gate 2. It's a difficult needle to thread, but Owlcat has managed to do so. I spent a lot of time in Kingmaker, so Wrath of the Righteous feels like coming home … while also feeling like something new. Owlcat Games has done a thorough job of fixing what needed to be fixed from the first game while not monkeying with what wasn't broken.
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